solisales.blogg.se

Tiny thief 2
Tiny thief 2







tiny thief 2

In each of the fifteen levels free offers Tiny Thief, players will have to try to get three stars. Touching a ladder we will climb, and while touching the object that we want to steal (be it a cake or a few gems) will allow us to catch it. Players will have to touch various objects on the screen to interact with them. The mechanics of Tiny Thief is very simple and very fun. The animation was always fluid and smooth, the sound design peppy, and there’s never a shortage of ideas.Tiny Thief is a game of puzzles, stealth and platforms in two dimensions in which players control a small thief of white glove of the middle ages, whose aim will be to steal heaps of different objects over many scenarios. Tiny Thief never felt like it was wasting my time, even on levels that stretched 20 minutes and beyond. It may lack the depth of Sam and Max Hit the Road, but it’s never as infuriating, either. If you have the necessary item and you can use it, the game will tell you. You can carry items, but there’s no inventory. The touch controls are straightforward and flawless. The gameplay might be trial-and-error, but but because there are levels splitting up the action, and because getting caught by guards doesn’t take you back more than a couple of steps, making a mistake isn’t a big deal.ĥ Ants have streamlined the adventure game. So finding those nooks and crannies aren’t the herculean task they might otherwise be. Unlike Space Quest IV, Maniac Mansion, and every other Sierra Adventure title that delighted and infuriated, Tiny Thief is beatable for the layman. I didn’t need to find every single item on every single level, but I wanted to, just to see every possible Easter egg.

tiny thief 2 tiny thief 2

It’s watching a chain reaction lead to a delightful bit of physical comedy or weirdness, making all that time looking for the hollow spot on the wall becomes worth the time. The items are fine, but it’s not the collecting that makes Tiny Thief so compulsively playable. It’s cute, but never saccharin or pandering, and the gameplay is simple enough for unskilled dum-dums like myself to find enjoyable, and yet there are plenty of extra items to find, adding depth to the experience. Though Tiny Thief looks like it was designed with children in mind, that’s not necessarily a bad thing. It’s a completely non-verbal universe, but Tiny Thief speaks loud and clear through the visuals, detailed settings and winning character designs. Sure, there are tropes so old they could be antiques (we’re still doing the damsel in distress thing, I guess?), but they’re handled with a playful personality favorably comparable to The Princess Bride.

tiny thief 2

There are dozens of characters, and every level is vastly different from the last, although clearly set in the same light-hearted universe. Because why wouldn’t there be? I could go on, but it’d spoil the surprises, and the main pleasure of this game is the surprise. And in that same level, for some reason there’s a guy on a platform with a playable Three Card Monte. You’ve got to switch a pitcher of water with a sleepy potion, get the waiter to think the pirate is asking for water via a pulley attached to a parrot that squawks to alert the waiter. You set off chain reactions to get guards and obstacles out of the picture, and take what’s wrongfully yours.Ĭonsider one of the pirate-themed stages. The gameplay is similar to Samarost, but way less weird and obtuse (nothing against weird or obtuse). You can’t get caught, and have to avoid, distract and defeat guards. Players navigate the thief and interact with the environment using touch controls. In Tiny Thief, you guide the titular burglar as you purloin a wide variety of objects. It’s good to see Rovio using their powers for good. Well, 5 Ants has developed one amazing package in Tiny Thief (Free), published by Rovio, the second in their Rovio Stars initiative. The look, sounds, mood, story and characters all matter more when a game consists of interacting with a static environment. I’d rather be jumping, shooting, slashing or racing. Who plays point-and-click adventure games for the gameplay? I don’t.









Tiny thief 2